AI Insights · Timothy · October 2024
Top 5 io Games on iOS in the US for Q3 2024
In Q3 2024, io games on iOS in the US showed diverse trends in downloads, revenue, and active users. Highlights include 'Snake Clash!' leading in active users and 'Paper.io 2' in downloads.
In the third quarter of 2024, the performance of top io games on the iOS platform in the United States displayed varied trends in weekly downloads, revenue, and active users. Here's a closer look at how these popular games fared, based on data from Sensor Tower.
Paper.io 2 from Voodoo experienced fluctuations throughout the quarter. Weekly revenue started at around $16.2K in early July, gradually declining to $6.1K by mid-September, with a slight recovery to $9.1K at the end of the quarter. Downloads peaked at 105K in late July, dropped to about 60K by mid-September, and rose again to 102K by the end of September. Active users fluctuated similarly, beginning at 163K, dipping to 130K, and ending the quarter at 157K.
Hole.io, also from Voodoo, saw a notable increase in weekly downloads, peaking at 112K in early August, before settling at 98K by the end of September. Revenue showed a mixed pattern, with a significant rise to $12.4K in the last week of September. The game maintained a strong base of active users, starting at 443K and ending at 466K, with a peak of 513K in early August.
Agar.io from Miniclip.com showed a steady decline in weekly downloads, beginning at 10.7K and ending at 5.9K. Revenue followed a similar trend, starting at $4.9K and dropping to $2.5K by the end of the quarter. Active users decreased from 36.6K to 27.1K over the quarter.
Little Big Snake from LittleBigSnake, Inc. had relatively stable weekly revenue, fluctuating around $2K, with a peak of $3K in mid-July. Downloads were modest, starting at 425 and ending at 202. Active users saw a decline from 1.8K to about 1.3K, indicating a decrease in engagement over the quarter.
Snake Clash! from Supercent, Inc. led the active users category, starting at 471K and rising to 520K by the end of September. Downloads began at 104K, dipped mid-quarter, and ended at 57K. Revenue showed a steady pattern, starting at $2.4K and closing at $2.5K.
These insights from Sensor Tower highlight the dynamic landscape of io games on iOS in the US, with each game exhibiting unique patterns in downloads, revenue, and user engagement. For further detailed analytics, more insights can be accessed through Sensor Tower.